![]() If Sonic has an active combo he would end it but get more boost for his boost meter.īut watch out, Sonic is very vulnerable for the duration of the trick, so you need to find when it would be safe to use itĪ somewhat laggy straight shot at the nearest enemy, bouncing off them on hit. When hitting enemies in the air, pressing taunt and inputting a direction (or not) will make sonic launch high into the air and strike iconic poses. The Boost Mode will increase Sonic's acceleration, maximum dash speed and other stats, as well as becoming slightly heavier.īoost isn't as easy to build up though, the meter will passively decrease if there's at least one hitable enemy, and decreases on getting hit/parried When Sonic hits/parries enemies or lets combos end he gains bits of his boost meter, which when fills up will put him in his Boost Mode state (from Sonic Advance 2). Sonic's main mechanic is an install type of mechanic. Sonic will also not lose speed if he falls off platforms and will maintain his speed while attacking and dash turning (assuming forward is still held) He has other means of accelerating such as wavelands and various attacks, but if running into a solid Sonic will lose all his speed. ![]() When he gets fast enough he will go from walking to dashing, and when reaching the speed limit he will play a unique animation to signify that. ![]() Similarly to his games, Sonic's initial movement speed is very slow, but accelerates over time when he holds forward. ![]()
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